Advanced Race Guide | Races | Strix

Strix

Human neighbors tell horrific tales of slaughter woven with frightened suspicion when speaking of strix. Strix, however, tell a tale of encroachment and a struggle for land and resources. For ages, humans invaded strix lands fighting bloody battles against the fierce, black-skinned creatures they thought to be winged devils. Over time, strix have developed a hatred for humankind and now fiercely protect their dwindling numbers.

Strix Racial Traits

+2 Dexterity, -2 Charisma

Strix are swift and elusive, but tend to be stubborn and swift to anger.

Strix

Strix are humanoids with the strix subtype.

Medium

Strix are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed

Strix have a base speed of 30 feet on land. They also have a fly speed of 60 feet (average).

Low-Light Vision

Strix can see twice as far as humans in conditions of dim light.

Darkvision

Strix can see in the dark up to 60 feet.

Hatred

Strix receive a +1 racial bonus on attack rolls against humanoid creatures with the human subtype because of their special training against these hated foes.

Nocturnal

Strix gain a +2 racial bonus on Perception and Stealth checks in dim light or darkness.

Suspicious

Strix receive a +2 racial bonus on saving throws against illusion spells and effects.

Languages

Strix begin play speaking Strix. Those with high Intelligence scores can choose from the following: Auran, Common, Draconic, Giant, Gnome, Goblin, Infernal.

Alternate Racial Traits

The following racial traits may be selected instead of existing strix racial traits. Consult your GM before selecting any of these new options.

Dayguard

Familiar with watching over its tribe during the day, the strix gains a +2 racial bonus on Perception checks and treats Perception as a class skill. This racial trait replaces nocturnal.

Frightening

The strix looks particularly menacing and use this to its advantage, gaining a +2 racial bonus on Intimidate checks. This racial trait replaces nocturnal.

Nimble

The strix receives a +1 racial bonus on Reflex saves. This replaces the suspicious racial trait.

Tough

The strix receives a +1 racial bonus on Fortitude saves. This racial trait replaces suspicious.

Wing-Clipped

The flight of wing-clipped strix is weaker than normal, whether from deformity or injury. Their fly speed is 20 feet (poor) instead of the normal fly speed, and they must make a DC 30 Fly check to fly upward. Ostracized by their tribes and forced to deal with other races, these strix compensate for their weakness by gaining a +2 racial bonus on Bluff, Climb, and Diplomacy checks.

Favored Class Options

The following options are available to all strix who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

Barbarian

Add +1 to the barbarian's total number of rage rounds per day.

Fighter

Add +1/4 to the attack roll bonus from the strix's hatred racial trait.

Monk

Add +1/4 point to the monk's ki pool.

Ranger

Add +1/2 round to the duration of the bonus granted to the companions of the ranger using his hunter's bond ability.

Racial Archetypes

The following racial archetype is available to strix.

Airborne Ambusher (Fighter)

Driven by suspicion and hatred, strix doggedly guard their territories, making deadly use of their flight. Using swift strikes from above, strix plummet onto their foes with lethal force.

Weapon and Armor Proficiency

An airborne ambusher is not proficient with heavy armor or tower shields.

Class Skills

An airborne ambusher adds Fly to his list of class skills and removes Climb from his list of class skills.

Combat Flyer

At 2nd level, an airborne ambusher may use his fighter bonus feats to select Flyby Attack and Hover. This replaces bravery.

Aerobatics

At 5th level, an airborne ambusher may make a Fly check instead of an Acrobatics check to move through a threatened area or an enemy's space. This replaces weapon training 1.

Flying Dodger (Ex)At 9th level, when an airborne ambusher flies at least half its fly speed on its turn, it gains a +1 dodge bonus to AC for 1 round. This bonus increases to +2 at 11th level and +4 at 17th level. This ability replaces weapon training 2.

Plummeting Charge

At 13th level, if an airborne ambusher flies at least half its fly speed as part of a charge, it gains a +2 racial bonus on the attack roll (in addition to the normal charge bonus) and a +4 bonus on its critical confirmation roll. These bonuses improve to +4 and +6 at 17th level. This replaces weapon training 3 and 4.

New Racial Rules

The following options are available to strix. At the GM's discretion, other appropriate races may also make use of some of these.

Strix Equipment

Strix have access to the following equipment.

Snag Net

Aura:
CLl:
Price: 30 gp
Weight: 10 lbs.

This short, wide net is covered in barbed loops and slipknots. It works like a typical net exotic weapon, except it has the trip weapon special feature. If you entangle an opponent and hold the trailing rope, on your turn in place of a melee attack you may make a trip combat maneuver check against that opponent; if you succeed, you may trip the opponent or deal 1 point of piercing damage to the opponent. The concentration DC to cast while entangled in a snag net is 17 + the spell's level. The Escape Artist DC to escape a snag net is 22.

Strix Weapon

Strix Weapon
Ranged WeaponsCostDmg (S)Dmg (M)CriticalRangeWeightTypeSpecial
Net, snag30 gpsee textsee text10 ft.10 lbs.PTrip, see text

Strix Feats

Strix have access to the following feat.

Stretched Wings

You strengthen your crippled wings.

Prerequisites

Str 13, Skill Focus (Fly), strix, wing-clipped racial trait.

Benefit

Your strix racial fly speed increases to 60 feet (average). You ignore the wing-clipped trait's Fly check requirement to fly upward.

Strix Magic Items

Strix have a fondness for magic items like this one.

Stonemist Cloak

Aura: faint conjuration (creation) and illusion
CLl: 3rd
Price: 3,500 gp
Weight: 1 lb.

Description

In rocky or mountainous areas, when this stone-gray cloak is worn with the hood drawn up around the head, the wearer gains a +5 competence bonus on Stealth checks. Once per day, the wearer can create an area of fog equivalent to obscuring mist.

Strix Spells

Strix have access to the following spell.

Strong Wings

School: transmutation [] ()
Domain:
Level: Arcanist: 1; Bloodrager: 1; Druid: 1; Hunter: 1; Ranger: 1; Sorcerer: 1; Witch: 1; Wizard: 1
Components: V, S
Casting time: 1 standard action
Range: touch
Duration: 1 minute/level
Saving Throws: Fortitude negates (harmless)
Spell Resistance: yes (harmless)
Target: creature touched

Description: The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).

The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good). This increase counts as an enhancement bonus. This spell has no effect on wingless creatures or winged creatures that cannot fly.